Decent game, so so port
The game itself is fun, you can go the the iOS App Store and see more detail on that, Im focusing on how well it was ported from iOS to Mac OS X.
The controls are good, but some customizability or alternative control schemes would be nice, at the very least include a WASD option for those that hate the arrow keys. Framerate is smooth on the two Macs I tested it on (Mac Pro 1,1 w/4870 & a base model MacBook Air 11), but its because its not scaling up much. Im almost positive its not running at my native resolution, its just running in a scaled up window. If it is running at native, then the main menu UI needs to be reworked so it doesnt look so blocky & low-res. This isnt an iPhone, Gameloft, its a Mac Pro with a 4870. Let me use it!
On the same note, add anti-aliasing options. These are computers of varying quality, price and power. One size does not fit all. Pinball HD is a good example, that game is a direct iOS to Mac OS X port, but anti-aliasing options were added in a Mac OS X-only menu. Thats a reasonable compromise. Considering how crispy this game looks on my iPhone 4, it kind of ruins it to see all those jagged lines on a much more powerful device.
All in all if this is what Gameloft plans to bring to the Mac platform in terms of porting quality, then Im not interested in future titles. Its not like I was expecting much, I was expecting a scaled up mobile game. What I got was an almost 1 to 1 port of the iPad version, with no computer or OS X specific changes whatsoever. All I really wanted was the "scaled up" part.
I am happy to re-review if these things change in a future update, though.
shinratdr about Asphalt 6: Adrenaline, v1.0.2